using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BigCardEnchantmentPanel")]
	public class BigCardEnchantmentPanel : MonoBehaviour
	{
		public Actor m_Actor => method_3<Actor>("m_Actor");

		public UberText m_HeaderText => method_3<UberText>("m_HeaderText");

		public UberText m_BodyText => method_3<UberText>("m_BodyText");

		public GameObject m_Background => method_3<GameObject>("m_Background");

		public Entity m_enchantment => method_3<Entity>("m_enchantment");

		public Vector3 m_initialScale => method_2<Vector3>("m_initialScale");

		public float m_initialBackgroundHeight => method_2<float>("m_initialBackgroundHeight");

		public Vector3 m_initialBackgroundScale => method_2<Vector3>("m_initialBackgroundScale");

		public bool m_shown => method_2<bool>("m_shown");

		public BigCardEnchantmentPanel(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BigCardEnchantmentPanel(IntPtr address)
			: this(address, "BigCardEnchantmentPanel")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void SetEnchantment(Entity enchantment)
		{
			method_8("SetEnchantment", enchantment);
		}

		public void Show()
		{
			method_8("Show");
		}

		public void Hide()
		{
			method_8("Hide");
		}

		public void ResetScale()
		{
			method_8("ResetScale");
		}

		public bool IsShown()
		{
			return method_11<bool>("IsShown", Array.Empty<object>());
		}

		public float GetHeight()
		{
			return method_11<float>("GetHeight", Array.Empty<object>());
		}

		public void OnCardDefLoaded(string cardId, CardDef cardDef, object callbackData)
		{
			method_8("OnCardDefLoaded", cardId, cardDef, callbackData);
		}

		public void UpdateLayout()
		{
			method_8("UpdateLayout");
		}
	}
}
